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Road of Sin (Disciplines, Merits and Flaws)

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Road of Sin (Disciplines, Merits and Flaws)  Empty Road of Sin (Disciplines, Merits and Flaws)

Post by Admin Wed Jun 08, 2016 10:56 pm

Road of Sin or Via Peccati
Sobriquet: Sinners


Aura: Temptation, The Sinners are free of constraints and their road is full of promises

The Voluptuaries follow Via Voluptarius (The path of Pleasure)
The Heartless follow Via Crudelitas (The Path of Cruelty)
The Adversaries follow Via Adversarius (The Path of the Devil)
Screamers follow Via Quiritate (The Path of Screams)

This road is also known as Tariq el-Shaitan to Islamic Cainites.

Players who wish to learn the following techniques must have a Sinner mentor willing to teach them.

New Discipline Techniques

Ward the Souls Sanctity: Auspex 2, Obfuscate 3, optional Presence 3 XP 11
Even more than other Cainites, Sinners take the sanctity of their minds very seriously and seek to guard their wills against anyone and anything trying to defile them. This power was developed to discover whenever such an attempt is made and to guard against it. In more recent nights, some Sinners have managed to develop a variant of this power that actually sends the offending power back against its user.
When a Cainite with this combo is successfully targeted by any kind of mind-affecting power, such as dominate, presence, or dementation to name a few, he may spend a mental trait to receive an automatic retest, even if the power normally does not allow a retest. Regardless, he is automatically aware of any attempts to influence his mind as described above , even if he does not defend against them successfully. In addition, if the user has the requisite presence and has been instructed in the advanced technique of this by a suitable tutor he may spend an additional mental trait whenever he successfully defends against such a power to reflect it back against the original wielder. (The wielder receives a normal test to resist the reflected power and is considered to win all ties in such instances)

Enhance Sensation; Auspex 3, Presence 3, optional Vicissitude 2
One of the first things that Cainites learn after their embrace is that they are no longer able to feel in precisely the same manner as when they lived. Their undead bodies react differently to pain, they cannot experience the pleasure of a lover’s touch, food holds no taste to them any longer, and emotions become blunted, as well. Sinners are highly skilled when it comes to counteracting this loss of sensitivity, using powers such as Enhance Sensation. With this power, a sinner is able to affect both the physical, emotional and psychic awareness of a target, whether they are Cainite or Mortal. Some Tzimisce Sinners, mainly those descended from the Szantovich revenant family, have developed an advanced version of this power.
To use this discipline, a Cainite must touch a target (physical challenge if the victim resists), spend a willpower trait and make a social test (retest with empathy) against a diff equal to twice the victims morality rating plus his current willpower rating. Success means the victim is flooded with an emotion of the Cainite choice, which should be roleplayed as well as possible, and all sensory input is heightened to an incredible degree. Aside from the possible descriptive flourishes this entails, it may also entail any or all of the following game mechanics, at the ST discretion wound penalties are doubled. Mortals are helpless to resist the Kiss, Cainites must make a Self-Control/Instinct test to stop feeding and all virtue tests are either two traits up or two traits down depending on the emotion and situation in question. If Vicissitude is added, the effects are largely descriptive, though they are generally highly visible and disturbing, wound penalties are also tripled if Vicissitude is added

Record Recall Sensation: Auspex 3 or 4, Vicissitude 2 11 for Basic, 15 for Advanced.
Many sinners, most notably Voluptuaries and the Heartless, constantly search for new and better ways to grant various sensations to themselves and to others. Record/Recall Sensation is a power used for just such effects. While Sinners of the Tzimisce Clan discovered it, those Toreador and Malkavians who have learned the art of flesh-crafting have shown a great deal of interest in the ability. The power allows a character to record a sensation be it the pleasure of the Kiss or the pain of Torture and play it back at a later time either upon themselves or another target.
This power consists of two component parts: recording and replaying. Recording a sensation for the later use requires that the Cainites touch the target and make a Mental test (retest empathy) against a difficulty based on how direct and easily perceived the sensation to be recorded is – the pain of suffering torture victim would be fairly easy while the pleasure of a woman customarily kissing her husband goodnight would be must more difficult to record. Characters with Eidetic Memory win all ties when recording sensations. If successful sensations are stores for a number of days equal to the user’s willpower rating, this duration can be extended daily with the expenditure of a willpower
To Replay a sensation, the Cainite must touch her target and make a social test (retest empathy) against the targets willpower rating plus his self-control/instinct rating. If successful, the target immediately experiences the sensations exactly as the original target did, including any wound penalties, Willpower loss due to torture, incapacitation due to extreme bliss and so on. The ST has final say on the exact game mechanics involved in any replay session. This discipline lasts for a number of minutes/turns equal to the user’s willpower rating (minimum one minute/turn). Once used the sensation is lost, though if the discipline wielder uses it on herself, she may spend a willpower trait to record the sensation for later. A Cainite may record a maximum number of sensations equal to her willpower rating at any one time. The advanced version of this power is identical in every way to the basic version, save that physical contact is not required to record or replay, one a clean line of sight.

Veil the Sin: Daimoinon or Auspex 2, Obfuscate 2 XP Cost 7
Sinners, especially those who follow the path of pleasure often become jaded, having subjected themselves to as many different experiences as possible, in the quest to find a solution to this problem, Voluptuaries’ developed this power. Veil the Sin allows the sinner to discover some form of sensation, perversion or act that once brought pleasure to the target but no longer satisfies him. The sinner can make his target temporarily forget that he ever experienced this sensation, allowing him to once against experience the full pleasure of the effect. This power can be used on one-self, on a willing subject as a reward or on an unaware target as a future bargaining chip.
To use this discipline on herself a Cainite need only spend a blood and it succeeds automatically. To use this on another target the Cainite spends a blood and observes them for least one minute, at the end of this time she must win two challenges against the target first a mental test (retest empathy) to discern a sensation that no longer stimulated the target and then, if the first one is successful a Willpower test against the target in order to cause him to forget the sensation in question. A willing target may relent to one of these tests but not both. If the second test is successful, the target loses all recollection of the sensation in question for a number of weeks equal to the user’s willpower rating. Note that the content of his memories is not affected by this power – he is simple unable to recall how something felt, not if he ever felt it before or what happened when he did. This if a Cainite uses this discipline to cause her target to forget intimate pleasures, he doesn’t suddenly everyone he’s ever been intimate with or what happened those nights, only what it actually felt like to be intimate. At the ST discretion such uses can put those offering sensations 2 traits up on relevant social tests due to increased temptation the target feels once his emotional palate has been cleaned in this fashion.

Merits and Flaws

Unshockable 1pt merit.
Sinners, with the notable exception of the followers of the path of pleasure, are not the sort of creatures who flinch away from much of anything. You not only don’t look away, you barely react. Some incident in specific or simply the cumulative weight of your experiences has rendered you completely devoid of even the slightest trace of shame and you are constitutionally incapable of feeling revulsion, pity, and even horror no matter what abhorrent actions you might witness or participate in.
You are two traits up on all conviction/instinct tests in the kind of circumstances listed above. However, are two traits down on all tests employing the empathy ability. This does not include discipline unless it seems especially appropriate to your liability – using Auspex to read how someone is feeling would be more difficult for example, but not reading the impressions off of a mundane object.

Innocent 2 pt. Merit
You look innocent even if you’re not. Something about you causes you to exude an air of dewily pristine virtue to which others, even other vampires, instinctively respond to in a highly positive fashion. They want to protect and shelter you from the horrors and unpleasantness of the world, making them very easy to manipulate, and will often not believe anything bad that might be said about you. They won’t necessarily disbelieve the evidence or their own eyes however, so it often behooves you not to get caught in too many compromising positions and to take special care to dispose of any genuinely damning evidence of your activities. Rather than radiating Temptation from your Aura it now Radiates Innocence.
Your Aura modifiers apply to any situation when you are attempting to appear blameless, play on the sympathies of others, convince individuals of your innocence or otherwise conceal your wicked designs by appearing pure and wholesome.
Road rating 5 -3 difficulty
Road rating 4 -1 difficulty
Road rating 3 No modifier
Road rating 2 +1 difficulty
Road rating 1 +3 difficulty

Jaded 3 pt. Flaw
You are, in a word, Jaded. You have seen it all and done it all at least twice – probably more than twice for the bits you really enjoyed and virtually nothing makes you scream in orgasmic delight anymore. Needless to say, getting a rise out of you takes more than a little doing and your Beast is, unfortunately, just as weary of all the most commonly available perversions as you are. Your internal monster is getting to be easily roused and difficult to put back down, and you’ve begun casting about for some diversion exotic enough to settle it back down consistently. You are two traits down on all tests to resist frenzy or to ride the frenzy once it has occurred and STs may rule that you must spend additional willpower traits to attempt to quell your Beast once it has been loosed if the situation is particularly appealing to it.

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